

However, at some point they changed their mind. Original, it was the developer’s plan to make these bonus characters little more than a model swap. In Plague of Shadows the player takes control of Plague Knight, one such villain from Shovel Knight’s band of baddies, The Order of No Quarter. One of the stretch goals that was funded for Shovel Knight was the ability to play as three of the game’s villains. Yacht Club Games was more than up to the task. It goes without saying I had high expectations for this DLC patch. Shovel Knight experience was so tightly wound, so polished, so close to perfection. If you’ve read my Shovel Knight review, you know I really dug the base game. The Plague of Shadows expansion DLC delivers several of the developer’s kickstarter stretch goals. When Shovel Knight was funded on Kickstarter, the game surpassed its initial funding goal of $75,000 many times over, finishing their campaign with over $300,000. I wanted to be ready for Yacht Club Games’ release of their first Shovel Knight DLC patch Plague of Shadows. Last week, I finally got around to playing Shovel Knight.
